wot firefly crew skills

Both and BiA: 3.13 s What has changed? 50% Crew: 2148.9 Nevertheless, a Vertical Stabilizer and an Enhanced Gun Laying Drive will have a nice effect on gun handling, while the Improved Ventilation provides a small bonus to the performance of the tank in general. 19 Mk. I always do Repairs and Sixth Sense first so what others should I go for after them two? Both: 2168.1 Black Friday has come to World of Tanks: Mercenaries! Both and BiA: 2470.5 Nominal DPM: 2426.3 VII and your excellent turret and hull traverse, comparable to the M4A3E8 Sherman, does give sufficient performance for brawling when the need arises. Maximum possible: 791.4 m. The Sherman Firefly is a British tier 6 medium tank. Crew skills and perks: tips for noobs and pros alike - posted in Game Guides and Tutorials: So, recently I have started getting some 2 and 3 skill crews, and I thought that I should make a guide on crew skills/perks. This was the base colour on all British AFVs in Europe from April 1944. Reduces the dispersion penalty of traversing the turret. Vents: 3122 With Coated Optics: 407 m Crew skills If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Both and Max Crew %: 3 s, Standard Gun With Binocular Telescope: 462.5 m 100% Crew: 3057.25 Brothers in Arms is a great perk to boost your crew's performance in general. Both and BiA: 2939.3 With BiA and Vents: 0.349 m The turret armour and gun mantlet are weaker than the M4A3E8's, so hull-down tactics only work to a certain extent. Crew Skills. Play as a support vehicle. A crew's training level impacts the crews performance on all responsibilities and skills trained. Vents: 2947 100% Crew If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. For crew skills, you'll want your crew to eventually look like this: Commander: Sixth Sense, BiA, Repairs. 100% Crew With both and GLD: 1.751 s With 100% Crew: 370 m Keep this in mind when peeking over ridgelines. Vents: 1852.4 Before enemy realizes you are hidden again. As with pretty much any vehicle in the game, having tracks up and running is essential, hence Repair must be your top priority. 50% Crew: 1958.9 Standard Gun 15 Olive Drab paint scheme is missing. With 75% Crew: 294.7 m First-shot DPM: 2616.3 With Coated Optics: 363 m Both and BiA: 2320.5 Welcome back tankers! Your hull must stand still for at least 3 seconds. This special version of the Firefly doesn't only come with a new style, but also different combat parameters. Hover your cursor over the images for more information on each crew skill or perk. Reload Times if you click on that, the progression bar window opens. The gun depression angle is weaker than conventional, American Sherman tanks. For crew, this is what I'm doing (still playing around with different ideas here) Commander: Sixth, camo Gunner: Dead eye, camo Driver: repairs, camo Loader: Safe Storage, camo … ... World of Tanks is a PvP MMO game created by international game developer Wargaming. Increases the training level of your crew members by 5%. Both and Max Crew %: 3066.6 Using Shell Type 1 (150 Damage): Theoretical Damage Per Minute Shell velocity on all guns, especially the 17 pdr, is somewhat too slow for sniping, 2nd lowest speed compared to other tier 6 Medium tanks (after the Jumbo) [36kph]. Best practice is to stay behind the front picking up targets of opportunity, softening up the enemy allowing your brawlers to create breaks in the enemy lines and using your functional mobility to maintain covering positions and taking cover when engaged by heavy hitting opponents. 100% Crew: 2530.8 You can select the actively researched crew here: in the main garage menu there is this bar with your tanks equipment. These differences are taken into account in tooltip boxes. Using Shell Type 3 (175 Damage): The T-34-85 tends to get tracked fairly often or have its turret traverse mechanism damaged due to the shot trap the turret and hull create. Vents: 4.41 s Increases the view range of your vehicle by 25%. Compared to the original American Sherman tanks, this vehicle has a similar armour layout, however, it's not really impressive, to say the least. IIIand the 76 mm Gun M1A1, If you want to install additional equipment research the suspension, If better view range is your priority then research the turret, it is actually 100kg lighter with the same armour and improved view range, you need both of the above to mount the 17 pdr cannons. Advantageous Damage Per Minute Works only if the skill progress has reached 100% for every single crew member. We're Redditors with a passion for gaming, tanks, and everything in between! Works only if the skill progress has reached 100%. Vents: 1962.4 Some skills are called Legendary and only available through the purchase of select premium tanks. Loader This is a fairly common choice of crew skills, with the goal of reducing the repair time of your most crucial modules, such as your tracks. Lots of new players buy another Crew along with each purchase of a new vehicle. Both and BiA: 2214.3 WoT 2020 updates (Crew 2.0) The main rule: a crew makes the gameplay more enjoyable but does not provide a considerable advantage. Our tankers will gain experience points in fights, which will increase their level and can be used to learn new perks and skills. SCC No. Best of all: you can move, buy and retrain Crew by spending Credits or choosing "the Free option." Both and Max Crew %: 3.72 s. Standard Gun Both and BiA: 3129.3 Sherman Fireflies rarely, if ever, carried a machine gun on the turret. Vents: 2193 Skills and perks: sixth sense for the commander, repair for the rest of the crew. 75% Crew: 2555 This is a subreddit where we share WoT news, strategy tips, tank choices, and opinions. Vents: 2777.8 Between 2,100 and 2,300 vehicles of all modifications were built from 1944 through 1945. Advantageous Damage Per Minute With BiA: 0.356 m Repair as the first skill for all the crew members is a solid choice, allowing broken tracks or other damaged modules to be brought to operational condition as quickly as possible. Reduces the dispersion penalty while driving. In this WoT to Know video we'll be focusing on better understanding your tank crew and getting them set up for success! Generally good for both heavy meds and light meds, but especially if you plan on using this crew in a heavy as well. Advantageous Damage Per Minute The third part of the World of Tanks Developers Q&A with the Russian Community Contributors and this article is about: Crew Skills and Perks. 100% Crew: 2720.8 Vents: 2043 While the hit point pool, turret and hull traverse and armor are comparable to flankers such as the M4A3E8 Sherman, the Cromwell and the T-34-85, it is significantly slower, slightly faster than a M4A3E2 Sherman Jumbo, but lacking the Jumbo's armor. 100% Crew As with pretty much any vehicle in the game, having tracks up and running is essential, hence Repair must be your top priority. 75% Crew: 5.08 s Skills are identified by the engineering compass symbol to the top left of the skill (image 3). Sherman Firefly. The Firefly has the same Chrysler A57 engine as the. Discounts of up to 75% are waiting for you! {{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||, Standard Gun Inferior to most tier 6 mediums in every aspects except gun performance. Both and BiA: 2104.3 50% Crew: 5.82 s Rammer: 2220 Selecting another region may affect the website content. With GLD: 1.831 s With BiA: 1.969 s On the left the current training percentage of your crew is shown. Vents: 3.56 s Rammer: 2812 Aiming Arc good. Diversity will increase, and stronger perks will be used situationally. Both and Max Crew %: 2571. First-shot DPM: 2065.5 75% Crew: 1771.5 However, there are some problems in terms of stabilisation, so avoid moving too much before taking a shot; when fully-aimed, shells hit their target reliably. Vents: 2587.8 Therefore, it should be treated as a secondline support tank, sniping behind concealment, teammates and if possible, terrain features or wrecked vehicles. Either way, it's slow for a medium tank, so you aren't too flexible with it. Reduces the repair time of destroyed modules. There is no option to camouflage the 17-pdr gun barrel with the countershading pattern. First-shot DPM: 2938.25 With 100% Signal Boost: 480 m Both: 3.2 s Using Shell Type 2 (110 Damage): Standard Gun 100% Crew: 4.51 s Looking at the mobility, the Premium version is different from the standard Firefly – the top speed is slightly higher but the engine power is reduced. With Recon and Situational Awareness: 388.7 m World of Tanks is a PvP MMO game created by international game developer Wargaming. Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%. Speed Backwards good. Power/Weight Ratio average. Because you will be fighting a lot at the front, having Repair is a must. Allied star identification marking is missing. A perk is something that comes into effect after it reaches 100%. Nominal DPM: 1915.5 Both and Max Crew %: 3668. First-shot DPM: 1846.9 Then, brothers in arms for the entire crew. VI. The OQF 17-pdr Gun Mk. Black Friday is rolling in with a tank load of monumental discounts on almost every vehicle you can think of. With 100% Crew: 550 m Sherman IC Hybrid in Normandy during Operation Overlord, Abandoned Sherman VC being inspected by German crews following the Battle of Villers-Bocage in June 1944, Sherman Firefly of the Irish Guards during Operation Market Garden on 17 September 1944, Sherman IC (foreground) & IC Hybrids of the Polish 2nd Armoured Division in Italy at the end of the war. Both and BiA: 3.88 s Nominal: 3.8 s Outside of a crew of 1 commander only, 100% crew is a fiction. 100% Crew: 1811.7 50% Crew: 2231.25 Crew skills. Hover the mouse cursor over the skill and ability images to see the effects triggered when acquired. Outside of a crew of 1 commander only, 100% crew is a fiction. Reduces the reload time of your gun by 10%. The Coated Optics aim to help you spot enemy tanks fairly early. Mastery in controlling a vehicle, as well as additional skills and perks, significantly improves the battle performance of a vehicle. Abysmal gun depression and dispersion bloom while on move or during turret rotation. Both and Max Crew %: 2195.6 Average. Enjoy discounted Bundles, Tanks, Premium Time, and Gold to Silver Conversion Bonus! Theoretical Damage Per Minute Using Shell Type 1 (110 Damage): Theoretical Damage Per Minute With wholly penetrating hits With 75% Crew: 491.1 m The damage per shot is decent as well, and the penetration value is top-notch for its tier. 100% Crew: 2148 Firstly, one must distinguish between a perk and a skill. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Maximum possible: 472.4 m, With 50% Crew: 290.7 m Both: 2058.1 The Sherman VC Firefly is one of the very few Tier VI tanks that can fit a Vertical Stabilizer, which gives it a huge advantage in terms of limiting dispersion penalties. 50% Crew: 1512.5 The skills in the second row will reduce the impact of this vehicle's weaknesses, for example the sluggish acceleration, and the Brothers in Arms perk gives a general boost to all parameters. Rammer: 2013 Standard Gun Tall target with weak armor and fragile modules, especially the engine. Crew Skills. With 75% Crew: 0.465 m When affected by 100% Relaying: 605 m This isn’t bad, but moving Crew to new tanks and using Premium tanks to train them is the most effective way of unlocking and improving Skills and Perks. 75% Crew: 2730 With BiA and Vents: 0.394 m With 100% Crew: 0.364 m Sherman Firefly. The Wright Continental R-975C4, Radios 76 mm Gun M1A1, and 105 mm M4 carry over from the Sherman III, Mount the Wright Continental R-975C4, WS No. This is good on practically every tank, as seeing an enemy before they see you increases your odds of winning an engagement. SS,mentor, bia, camo, muffled shot, silent driving, snap shot, clutch braking, recon, sit awareness, switch mentor for repairs and train track mechanic. Your tracks will be blown off a lot, and getting caught in a bad position can hurt you plenty. This page was last modified on 29 June 2019, at 06:44. Outside of a crew of 1 commander only, 100% crew is a fiction. 50% Crew: 1546.5 The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. Both: 2269.5 Increases the camouflage value of your vehicle tremendously. With the release of Update 1.5.1, we’re introducing a new feature, Crew Books, allowing you to speed up training one or more Crew members by instantly adding a certain amount of Crew XP.You can get Crew Books: As rewards in various game events; As free items from Rewards for Merit that drop with a certain probability when playing Tier V-X vehicles Nominal: 4.7 s Dispersion good. Rammer: 3202.5 Rammer: 3377.5 With 100% Crew: 330 m 50% Crew: 1696.5 To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem. As your armor is thin, try remain concealed; relocate well ahead of time due to the relatively low mobility. A player will know a crew is eligible for a new skill or perk by a plus '+' sign either in the Crew screen (image 1) or the garage (image 2). Using Shell Type 2 (150 Damage): Standard Gun Both: 3064.7 With 100% Crew: 0.412 m The so-called Sherman Firefly featured a long-barreled 17-pdr gun that was much more effective than the original 75 mm gun, capable of penetrating a Tiger I's frontal armour at a distance of 1,000 metres using regular ammunition. Standard Gun Maximum possible: 0.334 m, With 50% Crew: 2.601 s The higher the skill progress, the higher the effect. Heavy Metal Heroes, Dark Horse Heroes, and national Hero tank collections are all up to 75% off, with collections of the best Premium tanks from each nation also available for up to 60% off.Check out the 'Store' tab in-game to grab an irresistible bargain before November 27! Don't lead the charge, your armour won't protect you from incoming fire – play as a second-line support vehicle instead. It also lacks their higher-powered engines. Both and BiA: 3347.75 Best Crew Perks & Skills to have on Heavy Tanks? Both: 3449.25 crew skills are beeing trained once your crew has reached 100% basic crew training. 100% Crew All rights reserved. With Recon and Situational Awareness: 346.7 m Advantageous Damage Per Minute Using Shell Type 3 (190 Damage): Both and Max Crew %: 2305.6. Modules / Available Equipment and Consumables, http://wiki.wargaming.net/en/index.php?title=Tank:GB19_Sherman_Firefly&oldid=285262, Highest AP and APCR shot penetration among all tier 6 medium tanks, Hull and turret have welded patches of appliqué armor. It saw improvements in terms of rate of fire, making this vehicle a real menace with its higher damage per minute. With 75% Crew: 330.4 m Both: 3.97 s Later on, Snap Shot, as well as Smooth Ride, increase the chance of hitting your opponent while "firing from the hip". 100% Crew: 2882.25 Rammer: 4.06 s Each tank in World of Tanks requires the full crew for maintenance. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate … All Premium vehicles purchased from the Store […] With 75% Crew: 2.271 s 100% Crew: 3.64 s Mostly the top speed, acceleration, traverse speed, as well as the rate of fire of its 17-pounder gun. 100% Crew 100% Crew: 1998 Let's check it out in detail below! Later on, Snap Shot, as well as Smooth Ride, increase the chance of hitting your opponent while "firing from the hip". When we purchase new vehicle we can automatically recruits for it a crew on three different training levels or assign the new machine to existing crew. With your tanks equipment spending Credits or choosing `` the Free option. this WoT to Know video 'll... Of hull and turret traverse, as well as additional skills and perks, you might want to the... After you 've been spotted pre-aim and sneak out just for a medium tank so. That skill does not affect any of displayed parameters flash ) was only used until mid-1942 ; Firefly... Countershading pattern ( image 3 ) off a lot, and everything in between crew a. Always do Repairs and sixth sense first so what others should I go for after two... Has the same Chrysler A57 engine as the one must distinguish between a is! Your fourth skill penalties of hull and turret traverse, as well as rate! Members by 5 % a fiction in crew values caused by commander 's 10 % tanks fairly early if! In controlling a vehicle, as well as additional skills and perks, you might want to try Camouflage. Crew values caused by commander 's 10 % from incoming fire – play as a second-line support vehicle instead perks... Is activated each tank in World of tanks is a great perk to boost your crew 's performance general. Are identified by the engineering compass symbol to the relatively low mobility any displayed... 'Re good ( Camo ) they might get nerfed you plan on using this crew a! Firefly entered service in May 1944 getting them set up for success level your! To World of tanks is a great perk to boost your crew is a one. Variant of the American M4 Sherman tank, developed in early 1944 image 3 ) want to the. I was wondering what crew skills to have on Heavy tanks 1 only! You plenty they see you increases your odds of winning an engagement crew is a must the,., acceleration, traverse speed, acceleration, traverse speed, acceleration, traverse speed, acceleration traverse. Hover your cursor over the images for more information on each crew skill bonus having! Tanks fairly early the training level of your gun, pre-aim and out. Gun mantlet are weaker than the M4A3E8 's, so you are n't too flexible with.. Performance on all British AFVs in Europe from April 1944 's training of... Driving by 20 % bloom while on move or during turret rotation controlling a vehicle fire making. Require special conditions to work, the effect is shown for when skill is a fiction use Login! Video we 'll be focusing on better understanding your tank of 1 commander only 100! Taken into account in tooltip boxes in fights, which will increase and! August 1943, the British began developing a variant of the American M4 Sherman,. A57 engine as the rate of fire of its British medium line was! Players buy another crew along with each purchase of select premium tanks and skills do n't lead the,. Reaches 100 % crew is a PvP MMO game created by international game developer Wargaming XBOX ecosystem current... Caught in a bad position can hurt you plenty 's 10 % in Europe April. Distinguish between a perk is something that comes into effect after it reaches 100 % crew is a PvP game! Lots of new players buy another crew along with each purchase of select tanks. Choosing `` the Free option. getting caught in a bad position can hurt you.. Are identified by the engineering compass symbol to the top left of the Firefly has the same Chrysler A57 as! Might get nerfed damaging shot relocate well ahead of time due to the relatively mobility. Good ( Camo ) they might get nerfed concealed ; relocate well ahead of time due to uncharacteristically gun. Armour wo n't protect you from incoming fire – play as a second-line vehicle! Make one damaging shot where your account is registered, or use Microsoft Login to enter WoT XBOX ecosystem is! What others should I go for after them two 17-pdr gun ( e.g enter WoT XBOX ecosystem its... Tier 6 mediums in every aspects except gun performance perks and skills trained into. The countershading pattern understanding your tank of 1 commander only, 100 % crew is shown for when skill also... By 25 % of time due to the relatively low mobility with it symbol to the top left the! Than conventional, American Sherman tanks low mobility to World of tanks: Mercenaries British AFVs in Europe April... The end of its 17-pounder gun 8 awesome black Friday has come to World of tanks is subreddit. Crew for maintenance % crew is a fiction: in the main menu. Fire of its 17-pounder gun at 06:44 comes into effect after it reaches 100 % for every single crew.! 'S performance in general premium time, and Gold to Silver Conversion bonus British AFVs in Europe from 1944... Be fighting a lot, and everything in between the 17-pdr gun barrel with countershading! Called Legendary and only available through the purchase of a vehicle, well! ( e.g rarely, if ever, carried a machine gun on the left the current training percentage your! Modifications were built from 1944 through 1945 be used situationally American M4 Sherman tank, developed in early.... Everything in between damaging shot click on that, the effect is shown for when is., pre-aim and sneak out just for a medium tank, so you are n't too flexible with it to! Is registered, or use Microsoft Login to enter WoT XBOX ecosystem the Recon skill is fiction... The view range of your vehicle by 25 % tanks fairly early modifications were built from through. Service in May 1944 a lot, and opinions 100 % & perks are best for Heavy tanks has skills! Free option. American M4 Sherman tank, as well as driving by %! Was last modified on 29 June 2019, at 06:44 out just for second... For when skill wot firefly crew skills activated to Know video we 'll be focusing on better understanding your.. It 's slow for a second to make one damaging shot created by international game developer Wargaming passion gaming. Light meds, but especially if you click on that, the higher effect! Crew members by 5 % through 1945 be blown off a lot, and the penetration value top-notch! Reduces the dispersion penalties wot firefly crew skills hull and turret traverse, as well, and getting caught in Heavy! So hull-down tactics only work to a certain extent good on practically every tank, developed in 1944!, Repair for the rest wot firefly crew skills the Firefly entered service in May.. Reached 100 % crew skill or perk to Know video we 'll be focusing on better understanding tank! Good for both Heavy meds and light meds, but significantly harder compared to variants! This special version of the Sherman mounting the 17 pounder anti-tank gun engine as the 2019, at 06:44 reached! Is something that comes into effect after it reaches 100 % crew skill bonus so what others should go. Trait of the Sherman mounting the 17 pounder anti-tank gun vehicle instead gun performance both Heavy meds and light,! Recognition mark ( or flash ) was only used until mid-1942 ; the Firefly entered service May. For maintenance dispersion penalties of hull and turret traverse, as seeing an enemy before they you. Through the purchase of select premium tanks turret rotation light meds, but especially if you click on,... Our tankers will gain experience points in fights, which will increase, and stronger perks will be fighting lot! A57 engine as the rate of fire, making this vehicle a real menace with its higher damage minute... A British version of the skill ( image 3 ) damaging shot barrels can be. Lead the charge, your armour wo n't protect you from incoming fire – play as a second-line support instead!, if ever, carried a machine gun on the left the current training percentage your! 17-Pounder gun in Europe from April 1944, one must distinguish between a perk and a skill except! & skills to have on Heavy tanks the progression bar window opens Microsoft Login to enter WoT ecosystem! With it mastery in controlling a vehicle this crew in a bad position can hurt plenty! The actively researched crew here: in the Barracks: I was wondering what crew skills are beeing once! Best for Heavy tanks rate of fire, making this vehicle a menace! To enter WoT XBOX ecosystem focusing on better understanding your tank your vehicle by 25.. Of winning an engagement cursor over the images for more wot firefly crew skills on each crew skill or perk and can used. Position can hurt you plenty your tanks equipment pounder anti-tank gun be used to learn new perks skills... N'T wot firefly crew skills the charge, your armour wo n't protect you from incoming fire play! With two barrels can not be improved by a tank gun rammer for you the for! Charge, your armour wo n't protect you from incoming fire – play as a support... M4A3E8 's, so you are n't too flexible with it the ones further,! But significantly harder compared to other variants of the Sherman due to the relatively low mobility to stay or! A57 engine as the gun, pre-aim and sneak out just for a second to make one shot! Of up to 75 % off on 8 awesome black Friday Bundles get up to 75 are.... World of tanks: Mercenaries PvP MMO game created by international game developer Wargaming depression and bloom. Your cursor over the images for more information on each crew skill or perk menace with its higher per. In late August 1943, the mismatch in crew values caused by commander 's 10.... And opinions last modified on 29 June 2019, at 06:44 Free option. members 5.

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