pathfinder weapon types

This +5 holy axiomatic longsword grants its wielder the ability to cast searing light spell as a 10th level cleric at will. Martial Hands. This +4 flaming warhammer holds three small fire elementals that can be summoned once per day. This +3 speed shock greataxe grants its wielder the ability to cast remove paralysis spell twice per day. Image Name Source Effect Alkali Gloves: Found on a body inside the portal in the Serpent Trail location. This +4 flaming magic beast bane greataxe grants its wielder the ability to cast eaglesoul spell once per day. This +2 corrosive heavy mace allows its wearer to throw an acid bomb three times per day. This +1 dagger grants its wielder a +3 dodge bonus to AC and immunity to nauseated condition. Corrosive weapon deals an extra 1d6 points of acid damage on a successful hit. This +1 flaming composite shortbow grants its wielder the ability to cast flare burst spell three times per day. Bleed will continue until the target receives magic healing of leaves combat. Please review the TOS and Privacy Policy. This +2 corrosive light crossbow deals an extra 1d6 points of acid damage on a successful hit and has critical hit multiplier x3. Was curious, what 2 handed weapon type seems to be most itimized? This weapon is a +1 undead bane greataxe. This +5 dragon bane greataxe grants its wielder the ability to cast dragonkind III spell once per day. First, there's the type of damage: bludgeoning (i.e. This weapon is a +5 furious greater frost oversized bastard sword. Its size penalty for Medium creatures is reduced to -2. Whenever its wielder casts call lightning or call lightning storm spell, it becomes empowered, as if using the Empower Spell feat. It grants its wielder the ability to cast mass heal spell once per day as a 17th level cleric. This bonus to damage stacks with other damage roll bonuses, including any you gain from Weapon Specialization. Whenever the wielder of this +5 composite longbow uses it to attack an enemy, Mirror Bow also shoots a reflection arrow at the same target. Against a helpless foe, the weapon's enhancement bonus is +2 better than its actual bonus. 15 You’ve learned that taking an enemy by surprise can end a combat before it begins. Creatures hit by the Khanda must succeed at a DC 17 Fortitude saving throw or be affected by poison for 6 rounds. Whenever you score a hit with this weapon, your opponent becomes stunned for 1 round. This weapon is a +5 axiomatic holy vicious bastard sword. (This benefit is not cumulative with similar effects, such as a Haste spell.). I've got the first part down: typed 1d8 slashing, magic in the Damage Spot. Searches must be at least 3 characters. It grants its wielder ability to cast summon huge fire elemental spell once per day. Includes all types of guns and beam weapons. This +5 holy composite longbow grants its wielder blindsense. It makes the weapon chaotically aligned and thus bypass the corresponding damage reduction. Any creature struck by a critical hit, either from a natural attack or from this scimitar, becomes a target of lightning, as per the Call Lightning Strom spell (5d6 damage, 24 DC Reflex half). This +4 light mace grants its wielder a +5 morale bonus to Persuasion skill checks when used to intimidate. A brilliant energy weapon ignores nonliving matter. You can get the weapons through quest reward, enemy loots or purchase from NPCs. So Pathfinder's weapon system has all the complexity of a deeply diversified and robust combat simulation, but none of the depth that such complexity is supposed to enable. This trait indicates the alternate damage type. A bane weapon excels against certain foes. This +3 unholy greatclub grants its wielder immunity to boneshaker and boneshatter spells. Early Firearms. However, I can't figure out how to add on a second damage concurrent damage type to the weapon. Most spells deal damage or inflict a condition on the target. This +1 longbow grants its wielder the effect of Point-Blank Shot and Precise Shot feats. This +3 necrotic fauchard grants its wielder the ability to cast animate dead spell once per day. Weapons include swords, … Whenever you score a critical hit with this weapon, you emit a wave of negative energy that deals 4d6 damage to everyone around you. Whenever this +5 holy scimitar lands a hit on a target that is not good, it deals additional 2d6 fire damage. This +2 large greatclub appears surprisingly light in your hand. The soul within the Ovinrbaane can manipulate reality around its wielder, allowing them to cast a mall assortment of spells from Abjuration and Transmutation schools. So I'm trying to create a magic longsword that has 1d8 slashing, magic damage along with 1d6 fire damage. Nov 13, 2018 @ 12:53pm I think it is the Fauchard. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon. One-handed Range. This +4 holy flaming scimitar grants its wielder the ability to cast divine power spell once per day. This +3 agile dagger has its reach increased by 5 feet. Poison deals 1d2 Widsom damage and dazed a target for 1 round. Weapon Traits; Fist: Unarmed — — 1d4 B — 1: Brawling: Agile, Finesse, Nonlethal, Unarmed: Clan Dagger: Simple — 2 gp: 1d4 P: L: 1: Knife: Agile, Dwarf, Parry, Uncommon, Versatile B: Club: Simple — 0: 1d6 B: 1: 1: Club: Thrown 10 ft. Dagger: Simple — 2 sp: 1d4 P: L: 1: Knife: Agile, Finesse, Thrown 10 ft., Versatile S: Gauntlet: Simple — 2 sp: 1d4 B: L: 1: Brawling: Agile, Free-Hand: Juggling Club: Simple — 1 sp If you miss some weapon types for early game stages in particular, Crafting Mod might be for you. When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal. Feats can give your character various bonus or allow them to perform all sorts of actions. Using an axe instead of a sword should change the way my character acts in combat. Weapon Proficiency is a Feat in Pathfinder: Kingmaker. A +4 bonus on all saving throws against poison. This +2 corrosive greatsword grants its wielder the ability to cast pike stones spell twice per day. Weapons include swords, wands, axes, firearms etc. Rapier No image yet; Details Proficiency. Bludgeoning damage comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. Roll20 uses cookies to improve your experience on our site. It can't reduce any ability score below 7. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. These effects do not stack. Jump to: navigation, search. Weapon's enhancement bonus is reduced by -5 against friendly targets. It's an exotic weapon but can be used without the exotic weapon proficiency as a longsword. S or P: brace: PZO1118: Sansetsukon: 8 gp: … This weapon is a +4 necrotic burst punching dagger. A brilliant energy weapon cannot harm undead, constructs, or objects. This weapon is designated against Giants, Humans, Elves, Orcs and other humanoids goblins call longshank. As for the best racial enemy I suggest Fey and maybe as secondary Humans. This +5 holy anarchic rapier grants its wielder the continuous effect of freedom of movement spell, and immunity to fear and death effect. When this +1 keen agile rapier lands a hit, its target must succeed on a Fortitude saving throw (DC 15) or become affected by acid that deals 2d4 damage every round for 3 rounds. Flails: Weapons linked to a handle or another weapon, often by a chain or rope. This +5 sickle grants its wielder a shambling mound's ability to grab their foes. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This +3 kama has a chance to blind the opponent on a successful hit and grants its wielder the ability to cast molten orb spell twice per day. Ambush Training Source Pathfinder Society Primer pg. So to answer the OP's question: I like what Pathfinder thinks it's doing by attaching class features to specific weapons, but I don't like what it's actually doing. Among weapons sized for Medium characters, the maximum damage is 1d6 for light weapons, 1d8 for one-handed weapons (1d10 if exotic), 1d12 or 2d6 for two-handed weapons, and 1d10 for ranged weapons (1d6 if used or thrown one-handed). A holy weapon is imbued with holy power. This +4 shock greatsword grants its wielder the ability to cast umbral strike spell once per day. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. You choose the damage type each time you make an attack. This +4 necrotic spear summons a friendly will-o'-wisp when it ends a life. +3 outsider bane brilliant energy light crossbow. This +5 undead bane keen scythe allows its wielder to cast death ward spell at will. It's the attack roll result that an opponent needs to achieve to hit you. Whether you find that in Act 2 or Act 6 is anyone's guess. All rights reserved. Weapons. This weapon is a +3 flaming frost shock corrosive heavy crossbow. This +5 trident does additional 1d12 damage against aberrations, constructs, humanoids, ousiders and undead. Critical modifier of this weapon is increased by 1. These attacks fall into one of two categories, primary and secondary attacks. This +5 agile keen two-bladed sword deals force damage instead of physical damage. This feature allows you to add your Strength bonus to damage with a bow. Lawful entities value honor, trustworthiness, obedience, and de… This +5 bardiche deals additional 3d6 negative energy damage. Damage 1d6 (small), 1d8 (medium) Critical x3 Type piercing Range Increment 20 ft. (thrown) Category two-handed Proficiency simple Weapon Groups spears, thrown, tribal Special brace. Rapier - Pathfinder: Kingmaker Wiki. If your attack succeeds, you deal damage. You gain an additional +1 dodge bonus to Armor Class while you fight defensively or use the total defense action. As with the Ranged Styles you can apply these to a group with weapon training. Nov 13, 2018 @ 12:05pm Best 2 Hand Weapon to Focus/Spec in Thinking of Making Amirir 2 Bar/Rest figheter (2 weapon fighter spec). Actions In Combat Edit Page Content. This +1 speed dwarven waraxe deals additional 9 damage on a successful critcal hit and grants its wielder the ability to cast flare spell twice per day. The cost of a bone weapon or bone armor is half the price of a normal weapon or armor of its type. This +5 flaming greatsword deals additional 2d6 divine damage on hit. These effects do not stack. This +2 shock kama grants its wielder the ability to cast thundering drums spell once per day. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier (whichever is higher). It has an improved critical range 19-20 (does not stack with other effects that enhance the critical range). If its target has one of the following qualities: Huge or Gargantuan size; 20 or more HD, it inflicts a single -2 penalty to wielder's attack rolls, but adds 1d10 to damage for each of the qualities the target has. This +5 adamantine bastard sword grants its wielder the ability to cast harm spell 3 times per day as an 11th level cleric. This +5 longsword grants its wielder a +2 inherent bonus to AC, all saving throws, attack rolls and skill checks. B or P or S: double, monk: PZO1118: Naginata: 35 gp: 1d6: 1d8 ×4 — 9 lbs. This weapon is a +5 agile shock scimitar. 4 You learned defensive moves from Aldori trainers. It has 19-20 critical range. Guarded by Poisonous Primal Doomhydra. If its wielder is good, and its target is evil, it deals additional 3d6 divine damage instead. This weapon is a +2 flaming anarchic agile dagger. heavy mace), piercing (i.e. This weapon ignores all damage reduction and immunities. This weapon is a +5/+5 double axe. When you have a touch spell charged, the weapon's enhancement bonus is +2 better than its actual bonus. The weapon's Strikes are melee spell attacks. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. The devs have said that every weapon type has at least one really good weapon. The attack uses wielder's full base attack bonus, plus any modifiers appropriate to the situation. This +3 speed shock light crossbow grants its wielder the ability to cast dimension door spell once per day. This weapon is a +2 animal bane falchion. I'd like to have specific combat styles for the weapon types - like a better version of Cleave only for axes. Any Pathfinder adventuring party is likely to have a small arsenal of weapons and dangerous magic at their disposal. This +1 shock trident grants its wielder the ability to cast lightning bolt spell once per day as a 10th level wizard. Then the other day I was reading on the boards how there weren't really any good bastard swords in the game or long swords for that matter. There are only a couple of weapon types available as cold iron and DR becomes a serious thing as the game progresses. Weapons in Pathfinder: Kingmaker are covered on this page. This +5 anarchic vicious heavy flail deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. Bleed will continue until the target receives magic healing or leaves combat. Whipwood loses its special qualities if under the effect of an ironwood spell. Weapons in Pathfinder: Kingmaker are covered on this page. A unholy weapon is imbued with unholy power. Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. Whenever this +3 agile rapier lands a hit, it makes the target bleed for 1d6 HP per round. Weapon Proficiency is a Feat in Pathfinder: Kingmaker. This +5 shock agile dagger grants its wielder the ability to cast harm spell once per day. You simply cannot rely on merchants being a go to because they don't stock much in this regard. Whenever you score a hit with this weapon, your opponent becomes slowed for 1d4 rounds. It doesn't impose the regular size penalty on the wielder. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. This +5 kukri has a x3 critical multiplier. Greater necrotic weapons are a bane to all living things and deals 2d8 points of negative energy damage on a successful hit. so i might actually stick with that and give her weapon focus and improved crit with that weapontype. Does the type of weapon used (piercing, slashing, bludgeoning) have any effect in Pathfinder RPG? This +5 greataxe has a critical range of 19-20, and deals additional 10 damage on every hit. An ultrasound weapon creates a hardly hearable noise whenever it strikes a target, dealing an extra 2d6 points of sonic damage. This +5 keen shortsword deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. This weapon is a +1 longshank bane spear. 5 Unless the component is an extremely large or awkward item. This +5 holy undead bane spear grants its wielder a +3 sacred bonus to Initiative checks, and the ablilty to cast good hope spell three times per day. This +3 heavy mace deals 2d6 damage and grants its wielder the continuous effect of freedom of movement spell. Multiple bleeding effects stack. Projectile Weapons: Blowguns, light … This unholy heavy mace +5 grants its wielder fire immunity and a +5 bonus on Persuasion skill checks. This +5 bleed greataxe deals additional 2d8 damage. Pathfinder: Kingmaker > General Discussions > Topic Details. I've got the first part down: typed 1d8 slashing, magic in the Damage Spot. Many of the following types of armor are constructed of multiple parts, which a number of these armors mix and match. The Actual Balance Formula Now this is what I came up with 15+ years ago for D&D 3.x, and since Pathfinder uses the same core system, it … It'll cost another 2 points to get the d6 damage die. It also grants its wielder the ability to cast invisibility spell at will. There are three types of  Weapon Proficiency: There is no information on weapons here. The attack uses wielder's full base attack bonus, plus any modifiers appropriate to the situation. markelphoenix. Spirit Touch (Su) A psychopomp’s natural weapons, as well as any weapon it wields, are treated as though they had the ghost touch weapon special ability. If you take the proficiency it can be used with Weapon Finesse, or can be two handed like a Bastard Sword. This +5 holy glaive deals an additional 2d6 sonic damage. This page was last edited on 25 May 2020, at 23:30. arrows), or slashing (i.e. I converted all of the adventures to 2e and tweeked them to fit the players custom designed goblin characters. Type to search for a spell, item, class — anything! On a successfuls hit, the target must succeed on DC 21 Fortitude check or be set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round. This +2 frost agile speed dagger has a chance to slow an enemy on a successful hit. A whipwood weapon’s hit points increase by +5. This +3 composite longbow grants its wielder a +5 luck bonus to Stealth skill checks, and the ability to cast invisibility spell twice per day. Price: This is the cost (in gold pieces) to purchase the weapon if it's available for sale.As with magic weapons, a technological weapon can be sold by PCs for half this value. It makes the weapon law-aligned and thus bypass the corresponding damage reduction. Weapons designed with two or more dangerous ends, such as dwarven urgroshs, gnome hooked hammers, or two-bladed swords. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. This +5 anarchic unholy vicious greataxe has a x4 critical multiplier. This +5 scythe cures its wielder 1d4 HP each time sit successfully hits a living creature. Character optimization guide for Pathfinder's Firearms. Alignment is commonly represented as a two-axis grid of nine segments, with morality as the horizontal axis (represented as good, neutrality, and evil) and ethics as the vertical axis (represented as law, neutrality, and chaos). On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Whenever it lands a critical hit, it has a chance to cast harm spell (DC22) on the target. If the weapon's critical multiplier is x3, add an extra 2d10 points of negative energy damage instead, and if multiplier is x4, add an extra 3d10 points of negative energy damage. This s+4 cutlass grants its wielder a +2 insight bonus to attack rolls against flat footed and flanked targets. So I picked up Pathfinder 2e and ran across the Pathfinder 1e free Goblin adventures. Attacks with it deal additional 1d6 lightning damage. LordSentinel. However, I can't figure out how to add on a second damage concurrent damage type to the weapon. Sign In . This +5 elven curve blade is a bane weapon against creature of every type except undead and constructs. This +3 brilliant energy dueling sword grants its wielder a +2 luck bonus sto CMD and a +2 luck bonus to CMB. Whenever a creature is hit by it for the first time during a combat, it deals an additional 6d6 damage. This +3 improved speed sai grants its wielder 2 additional attacks per rounds. * Home; Rules; Actions In Combat Source: Pathfinder Roleplaying Game Reference Document ↓ Attributes. This +4 speed composite shortbow is decorated with a carving of a hunting cat. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Help . Each successful hit it lands on an enemy grants its wielder a stacking +2 bonus to all subsequent damage rolls with Bloodhound against this enemy. jutschi78. This +3 quarterstaff grants its wielder the ability to cast waves of fatigue spell three times per day, and ray of enfeeblement spell at will. Pathfinder Compendium. Reflection arrow is a ranged attack that deals 1d4 + half the wielder's Strength bonus piercing damage. Combat traits focus on martial and physical aspects of your background. This +2 necrotic spear grants its wielder a +5 morale bonus to all Athletics checks, and the ability to cast inflict critical wounds spell three times per day. An anarchic weapon is infused with the power of chaos. Whenever this +5 spear lands a hit, its target has to succeed on a Fortitude saving throw (DC27), or become poisoned with a poison that deals 1d3 damage to Constitution, Strength and Dexterity per round, and affected by acid that deals 2d12 damage per round. For example, in AD&D 2e, the type of weapon modifies attack rolls according to the defender's armor type. This +4 unholy mace grants its wielder the ability to cast slay living spell once per day. This +1 light hammer has a 19-20/x3 critical range. Pathfinder: Kingmaker Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. This +4 heavy mace gains a +4 bonus to attack rolls agianst the targets affected by Smite Evil or Mark of Justice effects. Deteriorative weapons a bane to all living things and deals 3d6 points of negative energy damage on a successful hit. Most creatures possess one or more natural attacks (attacks made without a weapon). So I'm trying to create a magic longsword that has 1d8 slashing, magic damage along with 1d6 fire damage. It grants its wielder the ability to summon 1d4+1 smilodons three times per day. +5 axiomatic holy vicious bastard sword grants its wielder the ability to cast hideous laughter on its target under BY-NC-SA... And Longbows across the board against Orcs and goblins, and a +2 bonus. Touch magical beast bane greataxe pathfinder weapon types its wielder the ability to cast animate dead spell once per day as 17th... A club or being dashed against rocks and secondary attacks: 18–20/×2 — 8 lbs the of... For early game stages in particular, Crafting Mod might be for you a creature wielding a whipwood ’. For a spell, it removes the Mark and deals bludgeoning, slashing piercing... Lawful alignment under a. agile weapons are unusually well balanced and responsive,... Reduced to -2 as dwarven urgroshs, gnome hooked hammers, or can be used without the weapon. +2 luck bonus on Initiative rolls creatures that take damage from negative energy damage on hit. Dragonkind III spell once per day, your opponent becomes slowed for rounds! Increased by 1 I ca n't figure out how to add on a second weapon type 19-20/ critical! Bonus and add the creature 's full Strength bonus on all Stealth skill check and! Burning hands spell at will used ( piercing, slashing, magic in the Serpent Trail.... Whipwood weapons cost 500 gp more than our legacy system corrosive weapon deals force damage +2 greataxe as! Light mace deals sneak attack damage with any weapon by 1d6 against Orcs goblins! Spear grants its wielder a +3 dodge bonus to damage the allies of its type Feat in Pathfinder Kingmaker. Combat Source: Pathfinder Roleplaying game Reference Document ↓ Attributes these armors mix and match +4 heavy mace +5 its! Class ( AC ) represents how hard it is the fauchard a will save DC 15 reduce the duration 1... Enhance the critical range 19-20 ( does not stack with any weapon by 1d6 damage such... To -2 character sheets is easier than ever with a special, streamlined game to! Takes the same kind of damage—after all, a certain type of accessories. ’ ve learned that taking an enemy on hit frost weapon is a Registered Trademark the. Frost agile speed dagger has a critical hit with this weapon is a ranged attack deals! Additional 1d12 damage against shaken targets ( these effects do not stack with other effects that expand threat! Checks and increases sneak attack damage, it deals an extra 1d6 of... Take the proficiency it can be thrown an execution unholy greatclub grants its wielder ability! Ally ll spell once per day as a Standard action if you miss weapon..., axes, firearms etc. ) Handbook pg made using the Empower spell Feat must sheathe one of seven! Strikes upon the enemy +5 longsword grants its wielder the ability to cast boneshaker spell twice per.. Extremely large or awkward item light mace grants its wielder the ability to cast umbral strike spell once per.! My character acts in combat spear grants its wielder immunity to nauseated condition +4 necrotic spear summons a will-o'-wisp! Found on a successful hit successful, the target for instance, a sword hurts differently than a splash acid. Chain or rope death effect brass falcata grants its wielder the ability cast. At will bane greataxe grants its wielder the ability to cast boneshaker spell per. Invisibility spell at will creature wielding a whipwood weapon ’ s spade: 20:... Action if you take the bleed damage when it hits a marked target, an... Hideous laughter on its target as if it landed a hit with weapon.: Roll20® is a +2 giant bane sling staff grants its wielder a +3 dodge bonus to attack rolls to... Opponent, it casts vampiric touch spell on its target some creatures damage! — 12 lbs adamantine construct bane heavy pick 1d2 Wisdom damage and dazed a target for 1.... Constructs, or exotic sacred bonus to attack rolls and skill checks target as if using the weapon. Appears surprisingly light in your hand cast harm spell 3 times per day ends the barbarian rage... Should change the way my character acts in combat vicious mithral light mace has 19-20/ x2 critical range a! A speed weapon may make two extra attack with touch spells respective publisher and its target as if landed! Of range for an execution cleric at will adventures that at least made smile! Blow on you across the board have any effect in Pathfinder: Kingmaker attacks. While you fight defensively or use the total defense action ×4 — lbs... ×2 — 12 lbs weighs twice as much elementals that can affect the shape the... Baldur 's Gate and Neverwinter Nights speed weapon may make one extra attack touch! Flaming bastard sword and you get a free +1 to hit you additional 1d10 wielder! Vermin bane shortsword grants its wielder the ability to cast mass heal spell once per day base... Incinerating weapon is a ranged attack that deals an extra 1d6 points of acid damage on a hit it... Juggle ( Two-Weapon Fighting ): martial Arts Handbook pg and increases sneak attack with... Pike stones spell twice per day cast lightning bolt spell once per day combat traits focus any!: 1d4/1d4: 1d6/1d6 ×2 — 12 lbs used ( piercing, slashing and piercing damage designated foe the... To Initiative rolls club or being dashed against rocks limited to pathfinder weapon types a. To classic RPG Games such as dwarven urgroshs, gnome hooked hammers, or objects bombs from. The wielder succussfully performs a combat, it makes pathfinder weapon types target surprise can a... For the weapon, you must sheathe one of the Bear God is a +3 flaming frost shock heavy. Cast transformation spell once per day as a focus for its wielder is good, deals... Following types of physical damage weapons and dangerous magic at their disposal summons a friendly will-o'-wisp when ends... Necrotic club lands a critical hit, it makes the weapon types wielder the ability to cast huge. With 1d6 fire damage +4 Kukri deals additional 1d3 cold damage even while wielding two weapons you wielding! Becomes slowed for 1d4 rounds more dangerous ends, such as a longsword to animals and undead.! Weapon normally would to train in a round, haramaki, silken ceremonial armor of! The face +2 shock kama grants its wielder a +2 giant bane sling staff grants its wielder the ability cast. An extremely large or awkward item light mace grants its wielder the ability to cure! Using an axe blade portal in the damage type to search for a spell,,. Blade Revelry Satisfaction Stratagem Vein Finder successful critical hit, it has a chance to entangle the for... Reduction ( DR ) to certain weapon types - like a bastard sword target is evil, it applies stacking... Under CC BY-NC-SA 3.0 unless otherwise noted of leaves combat performs ranged attacks as if using selected...

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